![]() ![]() ![]() Part of what makes From’s latest so intimidating is that there’s so much going on all at once. Even then, it took me several more hours before I felt like I had a narrow grasp of AC 6’s interlocking weapon, piloting and mech assembly systems. I’ll admit, I died about a dozen times to Armored Core VI’s first boss, which appears at the start of the game before I managed to eke out a victory. Like Sekiro before it, prepare to be frustrated until you wrap your head around how Yamamura wants you to approach combat. Here’s the thing you need to know about Armored Core VI: It is uncompromising. However, as with almost all of From’s games, a little - okay, a lot - of patience goes a long way. But if you’re curious if there’s something here for you, the short answer is a resounding yes. Even at its peak, the series never enjoyed the kind of global popularity Dark Souls achieved in the span of five years. If you’re reading this review, there’s a good chance that, like me, you haven’t played an Armored Core game before. And if it’s any indication of what’s to come, Yamamura has a long career ahead of him as one of the studio’s premier directors. Armored Core VI is not a Soulslike, but a lot of its best ideas feel informed by Sekiro and Bloodborne. Armored Core VI: Fires of Rubicon also marks the directorial debut of one of the studio’s most promising up-and-coming talents - Masaru Yamamura the lead game designer on Sekiro: Shadows Die Twice, and a designer on Bloodborne. Now, for the first time in nearly a decade, From is revisiting its mech franchise. Since then, the studio has been busy building on the Souls series, culminating with the runaway success of Elden Ring. ![]() Before becoming a household name in gaming circles, he cut his teeth working on the studio’s long-running Armored Core series, serving as a planner on 2005’s Armored Core: Last Raven and then as director on Armored Core IV and Armored Core: For Answer.įollowing the success of Demon’s Souls and Dark Souls, FromSoftware went on to release two more Armored Core games, though Miyazaki wasn’t directly involved in those projects. In 2004, a young Hidetaka Miyazaki joined FromSoftware. ![]()
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